![]() ![]() And that’s where you come in: as The Kid, you have the opportunity to fix a sort of man-made apocalypse called the Calamity. At the same time, he speaks of The Kid as a champion-someone who can make things right. The narrator tells the story from the perspective of a weathered, rustic old man who’s made mistakes and bears the burden of regret. Choose any two weapons? Prepare to methodically run through every combination of equipment.īut he does more than simply comment. Thwart a boss without getting nicked? Expect a new piece of dialogue. ![]() Fall off the landscape? He’s got something to say about it. For Bastion, that’s the velvety narrator who comments on nearly every aspect of gameplay. I am certain of this, though: some developer somewhere is scribbling down ways to turn Bastion’s novel approach to RPGs into a multi-million dollar project.įew games can claim that they revolutionized the industry, and when they do, it’s the one simple, novel idea that makes the mark. Whether this complements the strong gameplay and story or serves as a complaint of an unfinished product is up to the reader. However, Bastion is one of those rare flames that petered out too quickly. Typically when a game’s length comes into question, it’s because of triple-digit hours on one save file. ![]()
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