If they build Magic Resistance early, you will want to build Magic Pen early as well. When to build these items, depends on the enemy. Or if the enemy team has a lot of healing you would build Morellonomicon to weaken their healing. For example, if the enemy team is building Magic Resistance, you will build more Magic Pen to counter. Situational items are items you buy according to the situation of the game. Just build whatever feels good for current state of the game. Because in my opinion, there isn't a "best" build path for the Fleet Footwork rune page. This build is meant to oneshot the enemy squishies and do a ton of damage in a short amount of time.įor Fleet Footwork, you can build both the Riftmaker build, or the Hextech Rocketbelt build. If you bring Electrocute, go with the Hextech Rocketbelt build. But you can buy Riftmaker if you are against tanky teams. Full Builds:įor the full builds, if you bring Conqueror, Hextech Rocketbelt is still generally the better item. Akali doesn't really need a Control Ward because ganking her is already pretty hard, so rather not waste money. For example, you can buy an Amplifying Tome, or Blasting Wand. If you cannot afford the item, then I recommend just buying whatever you can. On your first back, buy a Hextech Alternator or Leeching Leer depending on which ever build you are going. But I'll still recommend buying Dark Seal as an "extra gold" item instead of starting. You can start Dark Seal if you are super confident about your matchup and can stack the item. The only time I will buy a Doran's Shield is when I'm up against a counter matchup or a pokey champion. Damage is increased by 0% to 200% (based on target's missing health).įor the starting items, I always buy Doran's Ring and 2 Health Potion first. Recasting Perfect Execution, Akali dashes in the target direction dealing magic damage to all enemies in her path. Akali dashes 675-825 units toward enemy champions dealing physical damage to any enemy champions in her way. Recasting Shuriken Fliplets Akali run towards the marked target or Twilight Shroud section hit, regardless of the distance, dealing magic damage upon arrival. Shuriken Flip marks an enemy or the last Twilight Shroud section hit for 3 seconds. Akali flips in the opposite direction and fires a shuriken in the target direction that stops upon hitting an enemy, dealing them magic damage. Akali is also invisible while in shroud and can only be revealed by attacking enemies and by true vision. Akali restores 80 energy, gains bonus movement speed that decays over 2 seconds, and detonates a smoke bomb a fixed distance away in the target direction, creating a circular shroud that expands over the next 5 seconds into a ring. Enemies hit at maximum range are also slowed by 50% for 0.5 seconds. Akali throws a flurry of kunais in the target direction, dealing magic damage to enemies hit. SWINGING KAMA: Akali's next basic attack is ranged and is doubled, deals 39 − 180 (based on level) (+ 60% bonus AD) (+ 50% AP) bonus magic damage and restores 10 / 15 / 20 (based on level) energy. If Akali leaves the ring within its duration, she regains the bonus movement speed towards enemy champions for 2 seconds and gains Swinging Kama for 4 seconds. Subsequent ability damage while a ring is active will only refresh its duration. Akali's ability damage against enemy champions creates a ring around them for 4 seconds and grants her 40 / 50 / 60 / 70% (based on level) bonus movement speed for 2 seconds while moving away from them.
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